OVERVIEW

JOURNAL

QUICK NOTES

SETTINGS

GAME DISCOVERY

The Discover page helps users move from browsing to collecting to journaling. Users can search the game database, filter by genre, platform, release year, rating, and game type, then add titles to their library or start a journal entry directly from the results.

Narrow down & making discovery feel more focused and easier to act on.

SEARCH & FILTERS

Flexible way to explore games, actions like “I’m Feeling Lucky".

BROWSING

Confirms when a game has already been collected, making ownership visible.

LIBRARY

Game status show Add to Library, Currently Playing, Dropped.

STATUS SYSTEM

HOME SCREENS

The Home area gives users a personal command center for their gaming archive, connecting journals, posts, collections, galleries, consoles, and music into one place.

Brings journals and posts together. Review gaming sessions, quick updates, and saved memories by game.

MY CONTENTS

By recency, status, game type, genre, platform, publisher, and release year.

FILTER

Clear states like Completed and Playing make each game’s progress visible without opening the full detail page.

GAME STATUS

Organizes the user’s game library with status, platform, genre, release year, playtime, rating, and journal entry count.

COLLECTIONS

Retrospect.gg

Turning fragmented gaming history into a connected home for memories

TIMELINE

2025 ~

PLATFORM

Web

Mobile

PRODUCT DESIGN

BACKGROUND

BACKGROUND

Turning gaming history into a personal archive.

Turning gaming history into a personal archive.

Gaming history often lived across disconnected places: physical notebooks, spreadsheets, notes apps, storefront libraries, screenshots, and memory. The product had string utility, but the experience needed to become more approachable for everyday use.


The product needed to support two different behaviors at once: practical collection tracking and emotional memory keeping. Users should be able to manage what they have played, what they own, and what they want to play next, but also document the stories, opinions, screenshots, and personal connections that make each game meaningful.



Gaming history often lived across disconnected places: physical notebooks, spreadsheets, notes apps, storefront libraries, screenshots, and memory. The experience needed to become more approachable for everyday use.


The product needed to support two different behaviors at once: practical collection tracking and emotional memory keeping. Users should be able to manage what they have played, what they own, and what they want to play next, but also document the stories, opinions, screenshots, and personal connections that make each game meaningful.



DESIGN PILLARS

DESIGN PILLARS

Problems to solve.

Problems to solve.

The design challenge was to make Retrospect feel less like a database and more like a living archive: structured enough to organize a large game history, but expressive enough to feel personal.

The design challenge was to make Retrospect feel less like a database and more like a living archive: structured enough to organize a large game history, but expressive enough to feel personal.

🕹️

🕹️

Memory-First Tracking

Memory-First Tracking

Designed the product around personal gaming history, not just backlog completion.

Designed the product around personal gaming history, not just backlog completion.

📓

📓

Flexible Journaling

Flexible Journaling

Supported different reflection styles, from quick notes to longer entries and freeform captures.

Supported different reflection styles, from quick notes to longer entries and freeform captures.

🎮

🎮

Collection Clarity

Collection Clarity

Made it easier to organize played, owned, wishlist, and in-progress games.

Made it easier to organize played, owned, wishlist, and in-progress games.

🧭

🧭

Discovery through Context

Discovery through Context

Helped users find games through platform, era, genre, similarity, and personal taste.

Helped users find games through platform, era, genre, similarity, and personal taste.

👤

👤

Profile Identity

Profile Identity

Turned game history into a shareable profile that reflects each user’s journey.

Turned game history into a shareable profile that reflects each user’s journey.

🔒

🔒

Private or Social

Private or Social

Gave users control over whether memories stay personal or become part of the community.

Gave users control over whether memories stay personal or become part of the community.

TESTING & CHANGES

TESTING & CHANGES

What needed refinement.

What needed refinement.

Discovery felt useful — testers liked filtering by platform, genre, year, and rating.

Discovery felt useful — testers liked filtering by platform, genre, year, and rating.

Library actions worked — Add, In Library, and Journal actions made saving games feel clear.

Library actions worked — Add, In Library, and Journal actions made saving games feel clear.

Journal needed flexibility — users wanted both quick notes and longer reflection formats.

Journal needed flexibility — users wanted both quick notes and longer reflection formats.

Feed felt active — users needed stronger filters to separate posts, journals, reviews, and notes.

Feed felt active — users needed stronger filters to separate posts, journals, reviews, and notes.

DISCOVER

Context-based browsing

Context-based browsing

Fixed: Filters helped users browse by platform, genre, year, rating, and type.

Fixed: Filters helped users browse by platform, genre, year, rating, and type.

LIBRARY

Clearer save actions

Clearer save actions

Fixed: Add, In Library, and Journal actions made each game result more actionable.

Fixed: Add, In Library, and Journal actions made each game result more actionable.

JOURNAL

Flexible entry flow

Flexible entry flow

Fixed: Quick notes, reviews, screenshots, and longer reflections were separated into clearer writing paths.

Fixed: Quick notes, reviews, screenshots, and longer reflections were separated into clearer writing paths.

FEED

Separated content types

Separated content types

Fixed: Posts, journals, reviews, and notes became easier to filter and scan.

Fixed: Posts, journals, reviews, and notes became easier to filter and scan.

MY ROLE

MY ROLE

Designing a product system for collection, reflection, and community.

Designing a product system for collection, reflection, and community.

DISCOVERY EXP

DISCOVERY

PROFILE EXP

PROFILE

JOURNAL EXP

JOURNAL

WEBSITE

WEBSITE

WEB+MOBILE APP

WEB+MOBILE APP

USERFLOW

USERFLOW

USABILITY TESTING

USABILITY TESTING

• Design system balancing quick data capture with optional deeper reflection and journaling

• Progressive disclosure patterns: minimal entry forms that expand for rich context and personal notes

• Game cards that scale from list view to full story pages, maintaining readability across platforms

• Collaborated with developers on state management, filtering logic, and smooth mobile interactions

• Design system balancing quick data capture with optional deeper reflection and journaling

• Progressive disclosure patterns: minimal entry forms that expand for rich context and personal notes

• Game cards that scale from list view to full story pages, maintaining readability across platforms

• Collaborated with developers on state management, filtering logic, and smooth mobile interactions

RESEARCH

RESEARCH

Understanding the friction.

Understanding the friction.

PLATFORM

PLATFORM

Backlogg

Backlogg

Letterboxd

Letterboxd

Steam

Steam

Retrospect

COLLECTION

JOURNALING

DISCOVERY

RATING

PLATFORMS

INTEGRATION

COLLECTION

JOURNALING

DISCOVERY

RATING

PLATFORMS

INTEGRATION

Retrospect.gg

Turning fragmented gaming history into a connected home for memories

TIMELINE

2025 ~

PLATFORM

Web

Mobile

PRODUCT DESIGN

Retrospect.gg

Turning fragmented gaming history into a connected home for memories

TIMELINE

2025 ~

PLATFORM

Web

Mobile

PRODUCT DESIGN

BACKGROUND

Turning gaming history into a personal archive.

Gaming history often lived across disconnected places: physical notebooks, spreadsheets, notes apps, storefront libraries, screenshots, and memory. The experience needed to become more approachable for everyday use.

The product needed to support two different behaviors at once: practical collection tracking and emotional memory keeping. Users should be able to manage what they have played, what they own, and what they want to play next, but also document the stories, opinions, screenshots, and personal connections that make each game meaningful.

RESEARCH

Understanding the friction.

PLATFORM

Backlogg

Letterboxd

Steam

COLLECT

JOURNAL

DISCOVER

RATING

INTEGRATION

DESIGN PILLARS

Problems to solve.

The design challenge was to make Retrospect feel less like a database and more like a living archive: structured enough to organize a large game history, but expressive enough to feel personal.

🕹️

Memory-First Tracking

Designed the product around personal gaming history, not just backlog completion.

📓

Flexible Journaling

Supported different reflection styles, from quick notes to longer entries and freeform captures.

🎮

Collection Clarity

Made it easier to organize played, owned, wishlist, and in-progress games.

🧭

Discovery through Context

Helped users find games through platform, era, genre, similarity, and personal taste.

👤

Profile Identity

Turned game history into a shareable profile that reflects each user’s journey.

🔒

Private or Social

Gave users control over whether memories stay personal or become part of the community.

TESTING & CHANGES

What needed refinement.

Discovery felt useful — testers liked filtering by platform, genre, year, and rating.

Library actions worked — Add, In Library, and Journal actions made saving games feel clear.

Journal needed flexibility — users wanted both quick notes and longer reflection formats.

Feed felt active — users needed stronger filters to separate posts, journals, reviews, and notes.

DISCOVER

Context-based browsing

Fixed: Filters helped users browse by platform, genre, year, rating, and type.

LIBRARY

Clearer save actions

Fixed: Add, In Library, and Journal actions made each game result more actionable.

JOURNAL

Flexible entry flow

Fixed: Quick notes, reviews, screenshots, and longer reflections were separated into clearer writing paths.

FEED

Separated content types

Fixed: Posts, journals, reviews, and notes became easier to filter and scan.

OVERVIEW

JOURNAL

QUICK NOTES

SETTINGS

GAME DISCOVERY

The Discover page helps users move from browsing to collecting to journaling. Users can search the game database, filter by genre, platform, release year, rating, and game type, then add titles to their library or start a journal entry directly from the results.

Narrow down & making discovery feel more focused and easier to act on.

SEARCH & FILTERS

Flexible way to explore games, actions like “I’m Feeling Lucky".

BROWSING

Confirms when a game has already been collected, making ownership visible.

LIBRARY

Game status show Add to Library, Currently Playing, Dropped.

STATUS SYSTEM

HOME SCREENS

The Home area gives users a personal command center for their gaming archive, connecting journals, posts, collections, galleries, consoles, and music into one place.

Brings journals and posts together. Review gaming sessions, quick updates, and saved memories by game.

MY CONTENTS

Clear states like Completed and Playing make each game’s progress visible without opening the full detail page.

GAME STATUS

Organizes the user’s game library with status, platform, genre, release year, playtime, rating, and journal entry count.

COLLECTIONS